CR:
Last week was a weird week, only one class. The design process slides were interesting. I liked how we went over all of the basic elements to coming up with a good design. I also thought it was funny that someone actually needs to end the process for designers since they can always keep finding ways to make their design better. I can relate to this because I procrastinate, do the minimum requirements for projects and papers and after turning them in at the deadline, I wish I could have made it better. I know that is not the same, but its similar. Also the whole thinking of every single possible idea you have before starting to work on one doesn't sit well with me. I would much rather start with one thing and work on it and then continue to modify it until it is the best it can be.
The video we watched was interesting. Ideo's workplace looked like a very entertaining and carefree office. The method behind the madness is crazy and they have come up with really strange things before. The shopping cart they just made though didn't really impress me. Where was the strap to hold children in? And for that to come out about 12 years ago and still haven't any of that be adopted into major grocery stores is kind of annoying, specially because now we have the technology to do so, but I guess the process was still really neat.
RR:
These chapters were more interesting to me. I found the chapter about objects to be totally true. As consumers we pay more for something that is less functional but more expensive. We also buy a lot of objects simply because of the designer name that is attached to them. Also before reading chapter five I haven't really ever thought of communication in the form of illustration, websites, typefaces, documentation, forms, etc. to be the work of designers. It just never really crossed my mind that they really do all of the work to display directions, instructions, and information that are all extremely important to everyday life. Lastly, I never thought about the environment of an object playing a huge roll in the experience. The shops in most of the hotel and casinos in Las Vegas give you the experience of being outside and the lights dim as the sun sets and there are little houses and what not that line the "streets" but the fact that it is inside give it a whole different experience. I honestly just thought the idea was really cool and it is almost standard out there now, didn't really consider the fact that while it would be a cute street outside with shops, its extremely cool just because it is inside.
Re: "I also thought it was funny that someone actually needs to end the process for designers since they can always keep finding ways to make their design better. I can relate to this because I procrastinate, do the minimum requirements for projects and papers and after turning them in at the deadline, I wish I could have made it better. I know that is not the same, but its similar."
ReplyDeleteIt is the same, writing and design are both creative processes. It is my opinion that whenever we as creatives invest our creative energies in these activities, they become very wrapped up with our own visions of what we are capable of. Internally, we always know that it "could be better" because we know that we are always capable of more.